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Rick Wolfe E-Mail: rick@3DArtistry.net Cell Phone: 206-227-6438 Home Phone: 360-652-3990
Education The Art Institute of Seattle 2003-2005 Media Arts & Animation Bachelor of Fine Arts The Art Institute of Seattle 2001-2003 Animation Art & Design Associate of Applied Arts Art Center School of Design 1992 Automotive Design Moorpark College 1990-1991 Charcoal & Figure Drawing
Honor Roll The Art Institute of Seattle 3.6 GPA The Art Institute of Seattle Best in Show Bachelor's Portfolio The Art Institute of Seattle
Production Team: Mexican Penguin As primary artist for exterior shots, I modeled and textured all of the building exteriors for this animation and was also primary artist for texturing the interior. I animated the Chihuahua being thrown out the window towards the end of the animation and did some un-credited work on the soundtrack. Issues that cropped up during this project taught me how important keeping to a deadline is to on time completion of a given project.
Production Team: Star Wars IIb I modeled several of the ships flying through the background of the first shot in this animation. For the second shot, I created the entire hangar bay including a majority of the props and all of the vehicles. I also created the building that was to be used for the third and fourth scenes as well as a large starship that appears in the third scene. Both scenes were subsequently cut due to time constraints.
Production Team: Unreal Tournament Game Mod- Demons and Angels Based on basic design sketches provided by members’ of the initial design team, I modeled all in-game weapons for the mod project and finished up some minor texture work on one of them.
Skills Traditional Skills Digital Skills Conceptual Skills Pencils 3DS-Max Audio Production Gouache Photoshop Cartooning Charcoal Maya 3D Design Markers Mental Ray 2D Design Acid Video Production After Effects Storyboarding Premiere Sound Forge Flash Rhino3D V-Ray
Employment and Experience
Microsoft/Aces 2008 Redmond WA, Contract/3D Modeler Created bridges and bridge components for Train Simulator 2 video game. .Modeled, textured and checked assets out in game as well as creating LOD’s for each model. Used proprietary in-house tools to set up shaders for each texture map that I created and/or used for my models. Kept track of work status for each model through use of various in-house tracking software and spreadsheets.
Primedia Corp. 2007-2008 Seattle WA, Contract/3D Modeler Created portions of a set of building exteriors for an ongoing visualization project for a well-known client. Cleaned up and grouped objects according to material type, and built from scratch, the exterior stone faces for four buildings using the original CAD-based models as a base. Worked on cleaning up and adding to several projects, both interior and exterior scenes. Set up cameras and animated camera paths through a house that I also constructed interior and exterior elements for. Worked on cleaning up and texturing furniture and accessories for the same project.
Teague Inc. 2007-2008 Everett, WA 3D Illustrator Matching colors, fabrics, graphics and materials to customer requests. I was the primary 3D artist in which I was helping create a Boeing-based website allowing Boeings cliental to view various placards and graphics within the airliners passenger cabin for the B787 Dreamliner project. The website is to be based on the latest information from the FAA on cabin signage and placement of same Creation of several different models needed for the interior of both B777’s and B767’s. Cleaned up assorted meshes from several different projects to help optimize and speed rendering times.
3Plains Corp 2005-2006 Federal Way, WA . 3D Artist Using various references culled from a huge array of sources, I created a large selection of detailed, very high-poly 3D models for use several different projects for the company’s clients. I spent some time cleaning up and adding new keyframes on animation sequences for some of our earlier projects to fit more current needs of our clients, I also helped rebuild 3D models from several older projects to make them more animation friendly. I worked on texturing several of the models I created. I worked on lighting and rendering interior scenes using the Vray rendering engine. I helped our Project Manager convert older models and attendant texture maps to the Vray system. And I worked with another member of the team to look into the feasibility of adding another piece of 3D software into the modeling portion of the company’s pipeline
Haymeadows Designs LLC 2003-2005 Puyallup, WA Graphic Designer Using Photoshop and Flash, I created basic graphics and animations for use on many of our client websites. I worked briefly on a preliminary logo concept designs for one of the companies associated with Haymeadows
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