My Resume
  

Education
The Art Institute of Seattle
The Art Institute of Seattle
Art Center School of Design
Moorpark College

Honor Roll
3.6 GPA
Best in Show - Bachelor's Portfolio

2003-2005
2001-2003
1992
1990-1991

The Art Institute of Seattle
The Art Institute of Seattle
The Art Institute of Seattle


Media Arts & Animation 
Animation Art & Design 
Automotive Design
Charcoal & Figure Drawing

Bachelor of Fine Arts
Associate of Applied Arts

Production Team: Mexican Penguin As primary artist for exterior shots, I modeled and textured all of the building exteriors for this animation and was also primary artist for texturing the interior. I animated the Chihuahua being thrown out the window towards the end of the animation and did some un-credited work on the soundtrack. Issues that cropped up during this project taught me how important keeping to a deadline is to on time completion of a given project.
 
Production Team: Star Wars IIb I modeled several of the ships flying through the background of the first shot in this animation. For the second shot, I created the entire hangar bay including a majority of the props and all of the vehicles. I also modeled a building based on a quick sketch made by another member of the team that was planned for a subsequently cut fourth shot. 
 
Production Team: Unreal Tournament Game Mod- Demons and Angels      Based on basic design sketches provided  by members’ of the initial design team, I modeled all in-game weapons for the mod project and did some minor texture work on one of them. 


Traditional Skills  
Pencils                                                            
Gouache                                                        
Charcoal                         
Ink Markers                      
                                                                
                                                                           
                                            


Digital Skills
3DS-Max  
Photoshop
Mental Ray
V-Ray
Premiere 
Maya  
Acid
Sound Forge                                
Painter
FreeHand
Flash
Rhino3D
After Effects
Conceptual Skills 
Storyboarding
Concept Design
Audio Production 
3D Design
2D Design  
Video Production
Cartooning

Employment History
Primedia Corp.
Seattle, Washington
2007-2008
Freelance 3D Artist

     Created portions of a set of building exteriors for an ongoing visualization project for a well-known client.  
Cleaned up and grouped objects according to material type, and built from scratch, the exterior stone faces for four buildings using the original CAD-based models as a base. 
Worked on cleaning up and adding to several projects, both interior and exterior scenes.  
Set up cameras and animated camera paths through a house that I also constructed interior and exterior elements for.  
Worked on cleaning up and texturing furniture and accessories for the same project.


Teague & Associates
Everett, Washington
2007-2008
3D Illustrator

Here I  primarily used V-Ray and Photoshop with 3DS Max to light and render photorealistic images of the interiors of Boeing 777’s, 767’s and 787’s.  I work with designers to model, texture and light various interior components for displaying to Boeing clientele. 
     Matching colors, fabrics, graphics  and materials to customer requests.  I was the primary 3D artist in which I was helping create a Boeing-based website allowing Boeings cliental to view various placards and graphics within the airliners passenger cabin for the B787 Dreamliner project.  The website is to be based on the latest information from the FAA on cabin signage and placement of same.
     Creation of several different models needed for the interior of both B777’s and B767’s. Cleaned up assorted meshes from several different projects to help optimize and speed rendering times.

3Plains Corp
Federal Way, WA
2005-2006
3D Artist

Using various references culled from a huge array of sources, I created a large selection of detailed, very high-poly 3D models for use several different projects for the company’s clients. I spent some time cleaning up and adding new keyframes on animation sequences for some of our earlier projects to fit more current needs of our clients, I also helped rebuild 3D models from several older projects to make them more animation friendly.

I worked on texturing several of the models I created. I worked on lighting and rendering interior scenes using the Vray rendering engine. I helped our Project Manager convert older models and attendant texture maps to the Vray rendering engine And I worked with another member of the team to look into the feasibility of adding another piece of 3D software(Rhino3D)  into the modeling portion of the company’s pipeline.

Haymeadows Designs LLC 
Puyallup , WA
 2003-2006  2006-2007
Graphic Designer

Using Photoshop and Flash, I created basic graphics and animations for use on many of our client websites. I worked briefly on a preliminary logo concept designs for one of the companies associated with Haymeadows. Link Development for client websites.

Dynamex Inc
Bellevue , WA
2001-2003
Warehouse Clerk
PhotoWorks Inc.
Seattle , WA
1994-2000
Machine Operator
Thousand Oaks News Chronicle
Thousand Oaks, CA.
1990-1994
Route Driver/Loading Dock Supervisor