My Resume
  

Rick Wolfe       E-Mail: rick@3DArtistry.net    Cell Phone: 206-227-6438                Home Phone: 360-652-3990

 

Education 

The Art Institute of Seattle       2003-2005   Media Arts & Animation   Bachelor of Fine Arts

The Art Institute of Seattle       2001-2003   Animation Art & Design     Associate of Applied Arts

Art Center School of Design     1992            Automotive Design  

Moorpark College                     1990-1991   Charcoal & Figure Drawing

 

Honor Roll      The Art Institute of Seattle     3.6 GPA    The Art Institute of Seattle

Best in Show   Bachelor's Portfolio                                  The Art Institute of Seattle

 

Production Team: Mexican Penguin        As primary artist for exterior shots, I modeled and textured all of the building exteriors for this animation and was also primary artist for texturing the interior. I animated the Chihuahua being thrown out the window towards the end of the animation and did some un-credited work on the soundtrack. Issues that cropped up during this project taught me how important keeping to a deadline is to on time completion of a given project.

 

Production Team: Star Wars IIb          I modeled several of the ships flying through the background of the first shot in this animation.  For the second shot, I created the entire hangar bay including a majority of the props and all of the vehicles. I also created the building that was to be used for the third and fourth scenes as well as a large starship that appears in the third scene.  Both scenes were subsequently cut due to time constraints.

 

Production Team: Unreal Tournament Game Mod- Demons and Angels      Based on basic design sketches provided  by  members’ of the initial design team, I modeled all in-game weapons for the mod project and finished up some minor texture work on one of them.

 

Skills 

Traditional Skills                     Digital Skills                            Conceptual Skills 

Pencils                                       3DS-Max                                  Audio Production

Gouache                                    Photoshop                                 Cartooning

Charcoal                                    Maya                                         3D Design

Markers                                    Mental Ray                                2D Design     

                               Acid                                          Video Production

                               After Effects                               Storyboarding

                               Premiere                                   

                               Sound Forge                                

                                                   Flash

                                                   Rhino3D

                                                 V-Ray

 

 

Employment and Experience

 

Microsoft/Aces                          2008

Redmond WA,          Contract/3D Modeler

Created bridges and bridge components for Train Simulator 2 video game.  .Modeled, textured and checked assets out in game as well as creating LOD’s for each model. 

Used proprietary in-house tools to set up shaders for each texture map that I created and/or used for my models. 

Kept track of work status for each model through use of various in-house tracking software and spreadsheets.

 

Primedia Corp.                         2007-2008

Seattle WA,              Contract/3D Modeler

Created portions of a set of building exteriors for an ongoing visualization project for a well-known client.  Cleaned up and grouped objects according to material type, and built from scratch, the exterior stone faces for four buildings using the original CAD-based models as a base. 

Worked on cleaning up and adding to several projects, both interior and exterior scenes.  Set up cameras and animated camera paths through a house that I also constructed interior and exterior elements for.  Worked on cleaning up and texturing furniture and accessories for the same project.

 

 

Teague Inc.                          2007-2008

Everett, WA                         3D Illustrator

Here I  primarily used V-Ray and Photoshop with 3DS Max to light and render photorealistic images of  the interiors of Boeing 777’s, 767’s and 787’s.  I work with designers to model, texture and light various interior components for displaying to Boeing clientele. 

Matching colors, fabrics, graphics  and materials to customer requests.  I was the primary 3D artist in which I was helping create a Boeing-based website allowing Boeings cliental to view various placards and graphics within the airliners passenger cabin for the B787 Dreamliner project.  The website is to be based on the latest information from the FAA on cabin signage and placement of same

Creation of several different models needed for the interior of both B777’s and B767’s. Cleaned up assorted meshes from several different projects to help optimize and speed rendering times.

 

 

3Plains Corp                       2005-2006

Federal Way, WA .             3D Artist   

  Using various references culled from a huge array of sources, I created a large selection of detailed, very high-poly 3D models for use several different projects for the company’s clients. 

I spent some time cleaning up and adding new keyframes on animation sequences for some of our earlier projects to fit more current needs of our clients, I also helped rebuild 3D models from several older projects to make them more animation friendly.

I worked on texturing several of the models I created. I worked on lighting and rendering interior scenes using the Vray rendering engine. I helped our Project Manager convert older models and attendant texture maps to the Vray system.  And I worked with another member of the team to look into the feasibility of adding another piece of 3D software into the modeling portion of the company’s pipeline

                  

 

Haymeadows Designs LLC         2003-2005

Puyallup, WA                              Graphic Designer                      

            Using Photoshop and Flash, I created basic graphics and animations for use on many of our client websites. I worked briefly on a preliminary logo concept designs for one of the companies associated with Haymeadows