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Education The Art Institute of Seattle The Art Institute of Seattle Art Center School of Design Moorpark College Honor Roll 3.6 GPA Best in Show - Bachelor's Portfolio |
2003-2005 2001-2003 1992 1990-1991 The Art Institute of Seattle |
Media Arts & Animation Animation Art & Design Automotive Design Charcoal & Figure Drawing |
Bachelor of Fine Arts Associate of Applied Arts |
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Production Team: Mexican Penguin As primary artist for exterior shots, I modeled and textured all of the building exteriors for this animation and was also primary artist for texturing the interior. I animated the Chihuahua being thrown out the window towards the end of the animation and did some un-credited work on the soundtrack. Issues that cropped up during this project taught me how important keeping to a deadline is to on time completion of a given project. |
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Traditional Skills Pencils Gouache Charcoal Ink Markers |
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Digital Skills 3DS-Max Photoshop Mental Ray V-Ray Premiere Maya Acid Sound Forge Painter FreeHand Flash Rhino3D After Effects |
Conceptual Skills Storyboarding Concept Design Audio Production 3D Design 2D Design Video Production Cartooning |
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| Employment History | |||||||||
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Primedia Corp. Seattle, Washington |
2007-2008 Freelance 3D Artist |
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Created
portions of a set of building exteriors for an ongoing visualization
project for a well-known client.
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Teague &
Associates Everett, Washington |
2007-2008 3D Illustrator |
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Here I primarily used V-Ray
and Photoshop with 3DS Max to light and render photorealistic images of
the interiors of Boeing 777’s, 767’s and 787’s.
I work with designers to model, texture and light various interior
components for displaying to Boeing clientele. |
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3Plains Corp Federal Way, WA |
2005-2006 3D Artist |
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Using various references culled from a huge array of sources, I created a large selection of detailed, very high-poly 3D models for use several different projects for the company’s clients. I spent some time cleaning up and adding new keyframes on animation sequences for some of our earlier projects to fit more current needs of our clients, I also helped rebuild 3D models from several older projects to make them more animation friendly.
I worked on texturing several of the models I created. I worked on
lighting and rendering interior scenes using the Vray rendering engine. I
helped our Project Manager convert older models and attendant texture maps
to the Vray rendering engine And I worked with another member of the team
to look into the feasibility of adding another piece of 3D
software(Rhino3D) into the modeling portion of the company’s
pipeline. |
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Haymeadows Designs LLC Puyallup , WA |
2003-2006
2006-2007 Graphic Designer |
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Using Photoshop and Flash, I created basic graphics and animations for use on many of our client websites. I worked briefly on a preliminary logo concept designs for one of the companies associated with
Haymeadows. Link Development for client websites. |
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Dynamex Inc Bellevue , WA |
2001-2003 Warehouse Clerk |
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PhotoWorks Inc. Seattle , WA |
1994-2000 Machine Operator |
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| Thousand Oaks News
Chronicle Thousand Oaks, CA. |
1990-1994 Route Driver/Loading Dock Supervisor |
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